SALT

Persistent online strategy across colonies, trade, logistics, politics, and war.

Build a colony. Trade with rivals. Survive the frontier.

SALT is a persistent online strategy game about colonies, industry, logistics, politics, and war. Build your economy, shape your future, and carve out your place in a living galaxy shared with other players.

Economy

Build your colony

Turn scarce resources into a functioning economy and decide what your colony will become.

Supply

Master supply and trade

A rich colony can still collapse if its supply lines fail. Production, transport, and trade all matter.

Conflict

Fight for territory

War is costly, risky, and sometimes inevitable. Build fleets, defend what is yours, and strike when opportunity appears.

What Kind Of Game Is This?

Part economy simulator, part political sandbox, part slow-burn war game

SALT is built around player interaction. Trade matters. Geography matters. Reputation matters. You can prosper through production and commerce, build networks of allies, manipulate markets, or prepare for conflict.

This is not a game about rushing through a tech tree or finishing in a weekend. It is about building something that lasts in a world shaped by other people.

Tone And Flavour

A living galaxy, not a solved puzzle

There is no perfect build. No fixed script. No guaranteed safety.

Markets can be cornered. Supply chains can be broken. Neighbours can become allies or opportunists. The galaxy remembers what players do, and history is written by the people who survive long enough to leave a mark.

Build your colony

Expand infrastructure, manage production, and decide what your colony will become.

Master supply and trade

Resources do not magically appear where they are needed. Transport, storage, and trade all matter.

Shape the political landscape

Join alliances, make enemies, honour deals, break them, or play both sides while the galaxy watches.

Create your own story

The memorable moments come from rivalries, betrayals, recoveries, gambits, and plans that somehow worked.

Your colony is waiting.

The frontier does not stay empty for long.

Begin with one colony. Decide what happens next.